home *** CD-ROM | disk | FTP | other *** search
- In article <3o448l$2v4@news.ais.net>, awb@ais.net writes:
- >
- > Msg-ID: <3o448l$2v4@news.ais.net>
- > References: <3o2pcr$rlg@usenet.INS.CWRU.Edu>
- > Posted: 2 May 1995 02:09:25 GMT
- >
- > Org. : American Information Systems, Inc.
- >
- > > mbc@po.cwru.edu (Michael B. Comet) writes:
- > >
- > > In a previous article awb@ais.net said:
- > >
- > > > Hey, of those who've received LW4.0 for the PC, anyone know how to
- > use IK?
- > > > I can't seem to make it do anything.
- > >
- > > Can you be more specific?
- > >
- >
- > Well, I can't seem to get it to work. Do you parent the objects as a
- > normal hierarchy and then add the goal to the end. Could you
- > explain how to set up a basic IK scene, like an upper arm , lower arm and
- > hand...
- >
- > Thanks,
- > Arn
- >
- >
-
- I've had some sucess with IK. Build a simple arm using a couple of
- cylinders and call one upper_arm and the other lower_arm. Select lower_arm
- and make it's parent Upper_arm. The pivot point of upper_arm will be a
- shoulder joint and the pivot point of lower_arm will be the elbow. Place
- the objects and set a keyframe for each object at frame 0. Assuming you
- built the cylinder with the "Y" axis along it's lenth select rotate and
- turn off heading. This will let it pitch and bank only. For lower_arm turn
- off heading and bank. This will let it pitch only. The idea here is to lock
- out any rotations you dont want. Rotate the upper and lower arms till you
- get the rotations working properly.
- Simple enough so far right? Now for the IK.
-
- Go to the objects panel and add a null. Save it as hand_null to rename it.
- Now add another null and save it as IK target to rename it. Go back to the
- layout screen and select hand_null. Make it's parent lower_arm and place it
- where the hand should be and set a keyframe at frame 0. With hand_null
- still selected, push the IK Opts button and choose IK_target. Now select
- IK_target and move it around. The hand_null should try to follow it causing
- the arm to move.
-
- I've had limited sucess with just keyframing IK_target. Sometimes the arm
- will follow it properly, sometimes it won't. The solution is to just make a
- keyframe for all objects.
-
- IK, nothing to it. ;^)
-
- Jeff H...
-
-
-
-
-